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Your travels have brought you to the village of Haverford, nestled deep in the Welkinwood on the banks of the Coldrun River. Rumors abound of vicious attacks in these woods by some unknown terror, and as you approach Haverford, you take comfort in the thought that there is safety in numbers. However, the village looks anything but welcoming. A hastily-built palisade encircles the town, and archers peer nervously from their perches atop the wall. Meanwhile, a watchman glares from the guard tower that overlooks the main gate. A few hundred yards away, on the river’s far bank, the charred remains of a funeral pyre still smolder, and the scent of burnt alder lingers on the cool evening air.
The Terror of Haverford is an adventure module for 1st level players, written to be played with the Dungeons & Dragons Tabletop Roleplaying Game. Players can find everything they need to create and run their characters and Dungeon Masters can find everything they need to run this adventure in the Dungeons & Dragons Basic Rules, free online at DungeonsandDragons.com!
Table Titans fans will recognize the village of Haverford, and the plight it faces, from the comic’s first season, First Encounters. However, in this adventure players aren’t simply retreading the Titans’ footsteps, nor do they take on the roles of the characters from the comic (unless they want to). Rather, this module is a chance for players to create their own heroes and forge their own path—one that leads to a very different conclusion from Table Titans, as they come face to face with the evil terrorizing Haverford.